Then again, with some careful planning, maybe the overwhelming diversity of Scandinavian AA options might be useful Lvkv 9040, NOAH, Otomatic, NASAMS, (ETOS HAWK), RBS 70/90. Most of Scandinavian tanks are just upgraded tanks from the 40's and 60's, and the Strv 121 will undoubtedly be limited in numbers.Īlso, as Jonen C and someguy16 mentioned, Scandinavia has rather static air defences I believe this will mean that Scandinavian Armoured players will have to be cautious about their assaults, lest the Warsaw Pact cut their expensive toys to shreds with gunship assaults. However, Scandinavia will still be lacking the sheer numbers of Leopard 2's Germany can toss around. Sweden also has the rapid firepower defensive Strv 103 series, which might provide Scandinavia some distinctive features compared to Germany, which armoured loadout Scandinavia now resembles closely. Sweden/Scandinavia can go play with the big boys now as a modern well-armoured MBT with a powerful gun, Swedish/Scandinavian armour decks will receive great staying-power with aggressive mobility, which can be supplemented with modern Leopard 1A5's to provide the volume of fire to make an attack worthwhile. In addition to making a decision to adopt the Leopard 2 Improved (a Leopard 2A5) as their MBT, Sweden leased 160 Leopard 2A4's from Germany in 1994. Hard to see where bombs gonna fall sometimes.Colonels, I present the Strv 121. – Plane bombing zone isn’t enough precice. – More realistic combats (ex: 4 soldiers with no bazooka vs a armored tank armed with a gatling should have no chance to survive, a helicopter taking a plane missile should crash…in that case add a helicopter landing option to avoid missiles…etc) Act of war was very realistic that way. – A map editor can bring this game to a new level, plz let us use our creativity. – Terminator vehicules have too much options and make other vehicules in that action near useless in second time. – Possibility to destry and repair bridges Don’t like the fact that the end of the game is conducted by how many ressource building you have, there were no ressource building in AOW and that was perfect, zone control was primary objective all along the game) – Possibility to desactivate ressource building (ex: underground market / black market ) in game lobby (improve prisoners cature utility and make zone control more important. Love the reboot version that makes me remind the excellent act of war. The Stryker ICV with the ACCEas a troop transport.The Stryker MC with the prototype FCS Mortar.The Stryker MGS will be replaced by the M8 Thunderbolt in the light tank role.– The Strykerfamily is the one which was modified the most. Of all the Strykers, only the AGM one will remain as it is. – All Humveesmodels were given a makeover, yet the Humvee Mk.19variant was removed from the game. Those are model changes, not new units, nor do their stats change Some of the US Army’s largest families of similar units have been “repackaged”, in order to make them easier to recognize and to project this faction more in the near-future like the others. – MG Nests & Sentinelsturrets are a bit less resilient. – Artillery damage have been toned down a bit. – CIWS (vehicle-mounted or turrets) are now less effective all over the board. They are also less prone to moving in reverse mode, making U-Turns much faster.Īll in all, units’ reaction time to orders has been cut in half, without loss in performances. Unit’s acceleration & deceleration times have been improved. Major gameplay modifications ( builders, economy & planes) for the Reboot Edition have already been detailed, but they are not the only ones: many other aspects of the game were also improved.
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